Tag Archives: Smartphone

Mobile App Madness in Toronto


In my completely professional and ‘unbiased’ opinion, if you’ll be in Toronto at the end of March, you should check out the Mobile App Madness event. My opinion is obviously unbiased since I’m not speaking at it, and it’s not … Continue reading

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Buffering Solutions on BlackBerry, Part 3


The first two parts (here and here) of this series covered the basics on buffering and outlined a few fairly simple solutions for adding buffering into your game. Now we come to the fun stuff. Simple buffering only gets you … Continue reading

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Buffering Solutions on BlackBerry, Part 2


In Part 1 of Buffering Solutions on BlackBerry, I wrote about what buffering means, why we need to use it (especially on BlackBerry) and gave the first example of a simple buffering solution using a Full Screen Image. Here, I … Continue reading

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Buffering Solutions on BlackBerry, Part 1


In 2008, RIM debuted the first of what is now an annual conference called the BlackBerry Developer’s Conference, or DEVCON for short. It was held in a Marriott in Santa Clara, California and was a relatively small show, however the … Continue reading

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How will RIM define ‘success’ for the PlayBook?


How many PlayBooks does RIM need to sell to be considered a success? The mass media will point to iPad sales numbers and note that the PlayBook sold less (which it will) than the iPad. I expect many in the … Continue reading

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