Tag Archives: Optimization

Buffering Solutions on BlackBerry, Part 4 (Case Study: Worms A Space Oddity)


Worms: A Space Oddity A classic hit computer game originally created by Team 17 was brought to the mobile world by THQ. The beauty of Worms comes not just from the gameplay but from the fun graphics and animations as … Continue reading

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Buffering Solutions on BlackBerry, Part 1


In 2008, RIM debuted the first of what is now an annual conference called the BlackBerry Developer’s Conference, or DEVCON for short. It was held in a Marriott in Santa Clara, California and was a relatively small show, however the … Continue reading

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