Tag Archives: BlackBerry Game

Buffering Solutions on BlackBerry, Part 3


The first two parts (here and here) of this series covered the basics on buffering and outlined a few fairly simple solutions for adding buffering into your game. Now we come to the fun stuff. Simple buffering only gets you … Continue reading

Posted in Game Development | Tagged , , , , , , , , , , , | 1 Comment

Cribbage in 64kb


In 2003, fresh out of university and anxious to get coding games for a living (yeah, my fellow grads were jealous, suck it! =) I had the opportunity to basically pick any game I wanted that was doable. I thought … Continue reading

Posted in Post Mortems | Tagged , , , , , , , | 1 Comment

The first branded BlackBerry game: Frogger


Frogger was the very first game Magmic ported to BlackBerry that was not originally designed and developed by Magmic. It was also the first one I did and it may have been the first branded J2ME game ported to BlackBerry. … Continue reading

Posted in Post Mortems | Tagged , , , , , , , , , , , | 4 Comments