Category Archives: Post Mortems

Buffering Solutions on BlackBerry, Part 4 (Case Study: Worms A Space Oddity)


Worms: A Space Oddity A classic hit computer game originally created by Team 17 was brought to the mobile world by THQ. The beauty of Worms comes not just from the gameplay but from the fun graphics and animations as … Continue reading

Posted in Game Development, Post Mortems | Tagged , , , , , , , , , , , , ,

Case Study: How to launch the New York Times Crosswords to the mobile world — the 2 year (+) overnight success.


Last Spring, Rob Woodbridge interviewed me on UNTETHER.tv. We discussed the life of the New York Times Crosswords game — particularly on iPhone — and how we evolved the business model to make the product wildly successful. While the interview … Continue reading

Posted in Game Development, Market Insights, Post Mortems | Tagged , , , , , , , , , ,

Cribbage in 64kb


In 2003, fresh out of university and anxious to get coding games for a living (yeah, my fellow grads were jealous, suck it! =) I had the opportunity to basically pick any game I wanted that was doable. I thought … Continue reading

Posted in Post Mortems | Tagged , , , , , , , | 1 Comment

The first branded BlackBerry game: Frogger


Frogger was the very first game Magmic ported to BlackBerry that was not originally designed and developed by Magmic. It was also the first one I did and it may have been the first branded J2ME game ported to BlackBerry. … Continue reading

Posted in Post Mortems | Tagged , , , , , , , , , , , | 4 Comments