Category Archives: Game Development

Thoughts and Impressions on the GDC Smartphone Summit


The Game Developers Conference is the largest annual get-together of video game developers in North America. It’s a 5 day conference but the first two days are a variety of ‘summits’ targeting specific niches in the gaming world. Indie Gaming, … Continue reading

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Mobile App Design is the Epitomy of KISS


With some recent studies showing that 26% of mobile apps are opened only once by users it’s becoming even more apparent that mobile application design, whether for a game or other application type, is critical to ensuring your product’s success. … Continue reading

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Buffering Solutions on BlackBerry, Part 4 (Case Study: Worms A Space Oddity)


Worms: A Space Oddity A classic hit computer game originally created by Team 17 was brought to the mobile world by THQ. The beauty of Worms comes not just from the gameplay but from the fun graphics and animations as … Continue reading

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Buffering Solutions on BlackBerry, Part 3


The first two parts (here and here) of this series covered the basics on buffering and outlined a few fairly simple solutions for adding buffering into your game. Now we come to the fun stuff. Simple buffering only gets you … Continue reading

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Buffering Solutions on BlackBerry, Part 2


In Part 1 of Buffering Solutions on BlackBerry, I wrote about what buffering means, why we need to use it (especially on BlackBerry) and gave the first example of a simple buffering solution using a Full Screen Image. Here, I … Continue reading

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Buffering Solutions on BlackBerry, Part 1


In 2008, RIM debuted the first of what is now an annual conference called the BlackBerry Developer’s Conference, or DEVCON for short. It was held in a Marriott in Santa Clara, California and was a relatively small show, however the … Continue reading

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