Monthly Archives: March 2011

Fun Mobile Game of the Week: Dungeon Raid


Dungeon Raid is going to challenge your strategy skills to the max! Trace a path and match the tiles to collect treasure, buy and upgrade weapons and defeat monsters in this exciting and addictive puzzle roleplaying game. Things happen fast … Continue reading

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The Week in Mobile: Ep. 10 – The $41 Million Bet


Why is Google delaying the availability of the Honeycomb source code? How will in-app billing on Android impact the market? We have a heated discussion on the PlayBook, its competitiveness, its support for Android, and more — one of our … Continue reading

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Why can’t everybody just get along?


Around the turn of the century (and for a few years following), the mobile phone industry exploded. It seemed like every month there was a new company designing and manufacturing a new cell phone. Nokia, Sony, Siemens, Ericsson, Motorola, Kyocera, … Continue reading

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The Week in Mobile: Ep. 9 – NFC FTW


This week on TWiM we talk more NFC and it’s impact in personal monetary transfers. The New York Times starts down the path of charging for digital content while Richard Branson tries giving it away for free. Amazon brings their … Continue reading

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Why aren’t App Stores designed to maximize revenue?


In the early days of app stores, before Apple launched its ‘App Store’ on iTunes, and before other OEMs jumped on the gravy train of content distribution, there were many independent websites selling content for mobile devices. First for Palm, … Continue reading

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The Week in Mobile: Ep. 8 – Is that a bubble busting?


This week on TWiM we discuss how mobile and social are influencing the way we communicate, generate and consume news and information in the wake of the Japan earthquake. Is $42 million a good investment in Rovio? Why would someone … Continue reading

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