Monthly Archives: December 2010

Buffering Solutions on BlackBerry, Part 4 (Case Study: Worms A Space Oddity)


Worms: A Space Oddity A classic hit computer game originally created by Team 17 was brought to the mobile world by THQ. The beauty of Worms comes not just from the gameplay but from the fun graphics and animations as … Continue reading

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Buffering Solutions on BlackBerry, Part 3


The first two parts (here and here) of this series covered the basics on buffering and outlined a few fairly simple solutions for adding buffering into your game. Now we come to the fun stuff. Simple buffering only gets you … Continue reading

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Buffering Solutions on BlackBerry, Part 2


In Part 1 of Buffering Solutions on BlackBerry, I wrote about what buffering means, why we need to use it (especially on BlackBerry) and gave the first example of a simple buffering solution using a Full Screen Image. Here, I … Continue reading

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Buffering Solutions on BlackBerry, Part 1


In 2008, RIM debuted the first of what is now an annual conference called the BlackBerry Developer’s Conference, or DEVCON for short. It was held in a Marriott in Santa Clara, California and was a relatively small show, however the … Continue reading

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Case Study: How to launch the New York Times Crosswords to the mobile world — the 2 year (+) overnight success.


Last Spring, Rob Woodbridge interviewed me on UNTETHER.tv. We discussed the life of the New York Times Crosswords game — particularly on iPhone — and how we evolved the business model to make the product wildly successful. While the interview … Continue reading

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Why Android gaining doesn’t mean RIM losing


The growth of Android in the last 12 months has been nothing short of amazing. It’s a phenomenal success story that so many people are purchasing Android phones and it’s opening up a new world of mobile software opportunity, just … Continue reading

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